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Ask me anything

Anonymous

July 14, 2019

Do you have a way to download all of your videos you've made? Or is that only available to people on Patreon?

LordAardvark

The films page has links to download the 720p versions of my videos. They also have links to the Patreon pages, where you can download the 1080p versions, if you are so inclined.

Anonymous

July 9, 2019

Hello! I've noticed that the voice acting in your work is pretty good. I'm wondering where do you look to find these kind of actors willing to work on these NSFW projects, and projects in general.

LordAardvark

My first round of casting was done on CastingCall.Club, which is an amazing resource for finding talented professionals for either SFW or NSFW projects.

After that, a lot of my casting has actually been friends-of-talent or voice talent approaching me. The former you can get pretty strong because the CC.C community tends to be pretty tight-knit, and there's a lot of camaraderie in trying to get each other good gigs. If you treat your voice talent well and bring them into the fold (EG ask them to work with you, rather than work for you), then there's a healthy chance of them suggesting voice-talent they know for future projects. Then they suggest voice-talent, and those people suggest voice-talent, and you eventually find yourself having more talented contacts than you have roles to cast them into.

The people-approaching-you is really just a matter of demographics. Make enough stuff over a long enough period of time, and eventually they'll spread out across the tubes and reach the eyes and ears of voice talent who are either looking to make their break, or are just genuinely interested in your work and would like to be a part of it.

Anonymous

July 7, 2019

I have to say I love your Lulu as a Brothel Girl idea. Is this the beginning of a comic and/or image series? Or maybe a new animated series? *nudge nudge, wink wink* All kidding aside good job! I have to say your the only SFM artist I know who creates new outfits and ideas for already existing characters.

LordAardvark

There's something in the pipe for Lulu, but I'm not in a position where I'm comfortable to say anything more than that. It may amount to something substantial, it may just be a gas pocket. Too early to tell with any confidence.

As to the latter point, I won't lie that many of my ideas are honestly original IPs wrapped in the shell of existing IPs, for no reason other than the convenience of already having high-quality assets available. Which ends up taking the appearance of new ideas for existing characters.

Anonymous

July 4, 2019

What app you use for production and your assets work with which software?

LordAardvark

I use Paint Shop Pro for most 2d art-work, Photoshop for some 2d art-work and 3d texture work (mostly blending texture seams), 3dsMax 2011 64-bit for 3d model work, Source Filmmaker for all of the core video work, and Adobe Premiere for video editing.

Anonymous

July 3, 2019

What computer hardware do you have? Really curious what I need to make stuff like these.

LordAardvark

https://lordaardvark.com/faq-my-hardware

"Now I have a link I throw at people whenever they don't bother going through the archive and just blithely ask me this question in the future."

Anonymous

June 29, 2019

I can't wait d.va ranbit hole. Can i see it in june?

LordAardvark

You tell me. :P

Anonymous

June 28, 2019

Hi, Do you have animations for your sfm varren model? If not, do you know of a simple walk animation i can use for it? Thanks

LordAardvark

I do not. It has a custom skeleton, so any existing animations from the games would have to be adapted to it. Sorry.

Anonymous

June 24, 2019

Would you be at all interested in making a Generic Females model if a project called for it?

LordAardvark

It's been on my list of things to do for a very long time.

It's quite a ways down on the list, but it is there.

thoreauaweigh

June 23, 2019

Aardvark, first and foremost I wanna say thank you - you undoubtedly shaped a massive part of what SFM porn is and can be today. In regards to your blog post, I'm looking forward to what you've got coming down the line, having a written plan like this definitely helps keep distant goals in your view. I also have a question - you may be the only person who could help. I was really interested in the section of this post about DazV5 and the pipeline of going to Unity, the problems with it, etc. I myself am far more comfortable animating in Autodesk Maya than anything else, and I just tried to go in this pipeline in reverse. I've been trying to take one of you models from SFM lab and drag it, kicking and screaming, into Maya where I could utilize my experience to get better renders, lighting, etc, since I'm so much more familiar with it than SFM. Heres my problem. (https://imgur.com/7DMECiW) --------- So, I start off by decompiling with Crowbar, and pulling out textures with VTF Edit. That's pretty standard from what I can tell via tutorials. Apparently the legs are properly rigged but they stick out sideways, but then the bottom portion is correct. You mentioned fixing this with sliders I believe... but I'm not sure this is a possibility. I guess I'm basically asking, is there a way of doing this? I've exhausted pretty much everything I can think of, but you'd probably know better than anyone if there's any way to do this. I am certainly content with this model and it's functionality in SFM, I just wanna use it in Maya or even Blender if possible. And for the record, I wouldn't mind seeing her remade in DazV5 someday! Thanks again, really for everything. Even if you only read this and have more important stuff to do, thank you for the free models and rigs and hell, even inspiration.

LordAardvark

If Tumblr were alive I'd link you to the series of research posts behind why the DazV4 legs are exported spread out. Suffice it to say that it is a purely technical reason, and I do indeed use flexes ("morphs" in 3dsMax, "blend shapes" in Blender) to bring the legs back down. You should be able to do the same, provided you can find a VTA importer for Maya (VTA is the format that Valve uses for flex data, and is where the legs-down morph is stored). If you can, I recommend you go to my assets page (click the "...")  to the right of the "Archive" link on my main website here, and look if the model's raw source is available. That is much easier to work with than the imprecisely-decompiled assets.

Anonymous

June 17, 2019

Helena's fourteen? I dunno, she looks older than that :v

LordAardvark