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Ask me anything

Anonymous

September 22, 2023

Hi aards. I was working with Liara and Miranda today and i was thinking about animating a take boots of scene for one of those, but the bodygroups for the outfits would need an little update for making such a thing. Thats why i wonder if there would be any chance that you might add new mesh below the boot for the overall / pants ? So it doesnt look like there´s a hole (Miri) or a new bodygroup without boots but only the pants for liaras labsuit? It would be extremly appreciated and useful, if you would consider it. Anyway thank you for listening. :)

LordAardvark

Nope.

Anonymous

September 16, 2023

Why don't you have a Slushe account? Why not post some content to Slushe? There may be potential patrons in that audience.

LordAardvark

Because I have never heard of Slushe before. No idea what it is.

Anonymous

September 16, 2023

If these downloadable assets are SFM models, why are they named "DazV#" and are incompatible with Daz Studio? It's confusing. It's the equivalent of posting a 3ds Max model but labeling it BlenderModel.MAX. Why not rename them to something like SFMV# or LordAardV#? It's something to keep in mind when releasing DazV6. I'm guessing Aardvark's answer will be something like "well it all started with a Daz Genesis 3 model..." But that doesn't make the nomenclature less confusing, ya know?

LordAardvark

well it all started with a Daz Genesis 3 model...

No, seriously, that is it. Before the Daz bodies were the CBBE bodies, from the Skyrim CBBE body.

I name my characters after their body standards. I make it abundantly clear I did not make the bodies themselves, and give credit to the originators of the bodies.

It's only confusing if you make it confusing. The SFM Daz models are built for SFM from the Daz body. If you're putting any more thought into it than that, and consequently getting confused, that's on you.

The version number refers to the major revision. I have done 5 major revisions to the topology and rigging of the Daz Genesis 3 base. The ".5" in "DazV5.5" refers to the fact it wasn't a topology or rigging revision (meaning it doesn't break existing projects) but instead is a material revision (specifically moving all DazV5.5 models to using shared materials, reducing memory usage and increasing how many characters can be in a scene at a time).

Anonymous

September 10, 2023

What gangbang/orgy movies do you watch to get the inspiration for the Frozen project?

LordAardvark

References are being pulled predominantly from LegalPorno/AnalVids videos, with EvilAngel serving as a secondary source. A few references are pulled from various arbitrary sources.

Anonymous

September 10, 2023

i know youre an sfm creator but i want models that are gmod compatible, so ill ask how do i know which models have .phy files in them for use in gmod?

LordAardvark

By downloading them and checking if they have .phy files for use in gmod.

In general, if they're compiled for SFM, they won't have those.

Anonymous

September 8, 2023

Hi Aardy, i want inform you that the "muscle-tone" slider from your new DoaFantasy model Hitomi deforms her Face..

LordAardvark

Yep.

Anonymous

August 31, 2023

Hey Aardy. It became soo silent on twitter about Asari skin. Any news from your Tex guy ? Liara has been a WIP model for a long time right now. And i still did not loose hope for new asari characters. 3 : )

LordAardvark

It hasn't been a focus of late. When I hear news you'll hear news. Till then, assume no progress has been made.

Anonymous

August 31, 2023

Will the wheel return next year? If not ... why you didnt put if off your website Aards? Everytime I visit I wonder.

LordAardvark

Good question. I'll probably pull the Wheel down sometime in the coming weeks.

Anonymous

July 31, 2023

Just a nitpick, but is there any way to make a video full screen on mobile? iOS 16.3.1 if that helps.

LordAardvark

Write to Apple and ask them really nicely to be a normal tech company and to follow widely-adopted standards so that my web developer can add full-screen video support to iOS without having to pull his hair out trying to jump through Apple's arbitrary hoops.

Anonymous

July 15, 2023

Hey Aard, I guess this isn't really a question just a comment of appreciation. Not a lot of people would do something so effort intensive like this for free, especially something so scandalous as your work. I know a patreon donation or something is more useful to you, but I don't really have the money right now so I guess this will have to do. Keep on being awesome. ?(P.S. my favorite is the futashep visual novel, I hope you come back to it someday. I think you should put it in a more prominent place on the sight as even unfinished I think it's kind of a hidden gem.)

LordAardvark

Au contraire! The words of appreciation really mean more to me as a person and as an artist. The financial support is always appreciated and I physically couldn't do this without it, but it's the appreciation that motivates me.

I really like the Futashep game as well, but it just became too unwieldy to continue working on. Too much work went into production, the narrative branches became too unwieldy, and the engine driving it all was too clunky to manage at scale. If I were to return to it, I would need to massively redesign it on both a technical level and a gameplay level.

Toward that end, I think it's better to leave it as it is than to lobotomize it and fundamentally alter its personality. It is what it is, and even if it isn't finished, I think it succeeded in what I wanted to do with it.

I'm taking the lessons learned and putting them toward a new project, but it is a long ways away before I am ready to say anything publicly about what that project is.

That's another lesson learned, actually - to not share until I have something of substance. The microreleases ended up being unintuitively more time-consuming and exhausting than larger releases. There was too much pressure to constantly be working and releasing things with the microrelease schedule. With the larger release schedule, I can take my time because people have the expectation of long waits.