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StrykerCa#0328

November 28, 2020

LA I'm having the worst time trying to figure out how to attach, for example , Barbell's splatt, or liquid hangs or any other substance to a face or lips that has no bones. I want it to stay when model is moving. I have tried many dipperent lock combinations to no avail. Seeking guidence. Thanks in advance

LordAardvark

Lock to the head. If you're trying to get them to stay as flexes deform the face (EG stay on bottom lip as mouth opens), have a fun time manually animating them.

Anonymous

November 24, 2020

Regarding the DOAFantasy models, would you please consider updating the Honoka/Marie Rose models to DAZv5 standard? I really have gotten a lot of use out of those models and it would be awesome to finally see them updated to the new standard. (Also to finally be rid of the small texture seam at Honokas mid-calf area). Thanks for all the models.

LordAardvark

Marie technically already is, for the Marie/Helena project. Honoka will be as well, in due time.

I need to update the rolling beta of the DOAF-P3 models. I think Marie is already in that beta, but either way there are new characters on the prototype that I know for a fact aren't released.

I really just need to dedicate a day to just releasing shit. There's a lot of little odds and ends I've never released that I've been meaning to. Some for the better part of a year now.

Anonymous

November 13, 2020

Oh Lordy, is the plan to continue with Sherry in the next modeling stream? Picarto seems to have lost most of the saved stream, so I can't watch it.

LordAardvark

Yep. One more stream to get the outfit put together and hopefully Bodymorphed. Whatever state she's in by the end of next modeling stream is the state she'll be left in. Modeling stream after that we'll either spin the Wheel or do more DOAFantasy. Not sure which, since I've been working on DOAFantasy models as a part of Rachaos preproduction. Not sure how I'll feel about doing even more. So we'll find out together.

StrykerCa#0328

November 13, 2020

Greetings, can your Dazv5 futa prop have jiggle bones and can the “Jiggleyness” be adjusted, as in sensitivity. Is that possible? If so is that something you have thought about or considered doing?

LordAardvark

It's possible yes, but I've experimented with jiggleballs before and honestly I wasn't impressed. I find hand-animating them to be pretty quick and far more effective.

Anonymous

November 12, 2020

Wow New Blue Star! Finally! I cant wait for udpates for this project LA! Please Keep us informed. Btw since the Poster shows 3 new characters (Femshep, Tali and Aria) are they coming to the BlueStar roster in Episode 4? That´s would be great news to me. O.O

LordAardvark

No. Tali and Aria have always been planned for Season 2 of Blue Star, and Femshep has always been the overarching macguffin that drives the plot, and will be making periodic cameo appearances, such as in Blue Star Episode 3, and the forthcoming Episode 5.

As to updates, I will make note as to when preproduction work on Blue Star Episode 4 formally begins (as a referral to the Patreon Progress Report post that houses the information on its first branch of progress), and again when the Blue Star Bible is finally polished and released (as a Patreon Misc Bin post).

The Bible is a long-time coming, and will formally document the entire plan for the series. It will have high-level abstracts of each of the 20 episodes (and three Intermissions), brief summaries of the episodes and their sex sequences, and more in-depth summaries of their narrative elements. It also has background information on the elements of the story itself, which will be recomposed and formulated into the series, with particular emphasis on the Intermissions.

On the subject of the Intermissions, I have brought this up before and will bring it up again in the Bible itself, but I'm still unsure of the nature of them. For a long time I have been leaning on making the Intermissions be comics, as opposed to videos, and I am still leaning that way. This is largely because the Intermissions are much less sex-oriented than the videos are, serving as the narrative adhesive that ties everything together. But also because the Intermissions are much less focused and much less linear than the Episodes are - where each Episode focuses on only a single character, the Intermissions can focus on upwards of 6 characters at a given moment, and span literal centuries depending on the character being observed at the time. Blue Star's lore is rather expansive in the areas of established Mass Effect lore it touches, and the amount of original material it generates to fill in the gaps.

Toward that end, I think a graphic novel approach might work best. I might even experiment with interactive media, make it a sort of "choose your own adventure" book, though I think more accurately a "graphic wiki article" (or, if you prefer, a "graphic codex") would be more accurate. A sort of hub/module based system where you can freely explore the articles presented, in any order you wish, with each article being a small self-contained story with non-linear modules available throughout. Of course, each Intermission will be specially tailored to only expose certain information, so as to avoid spoiling upcoming seasons and their reveals.

And, I suppose it is worth pointing out that, should anyone choose to explore the Blue Star Bible when it is published, they will of course be exposing themselves to major story spoilers.

Anonymous

November 11, 2020

Just curious, whatever happened with everything related to RE6 sherry? i found an old post about "A Matter Of L/Trust" and it seemed quite interesting, but it seems like "LoorAarvark" + "Sherry" is a search with zero results everywhere you look so i was curious, did you decide to delete everything related to RE6 sherry or something like that? i was really hoping to find the A Matter Of L/Trust end result, but i never found it. (i hope it wasnt because of RE2 sherry and the possible implications)

LordAardvark

It was never made.

I've wanted to make Sherry/Rebecca content for literal years. But the stars just have never aligned.

Maybe when the new DazV5 Sherry is finally made, it can happen. There is already a DazV5 Rebecca. Of course, Sherry is also causing a lot of problems in her construction, and is on the knife's edge of being thrown into the "Fucking Cursed Models" bin, which is where I put models that piss me off so much I don't want to look at them for a few months.

So we'll see if the fates will continue on their path, or if the stars will finally align in our favor.

Anonymous

November 1, 2020

Hi LA. What track is playing in the Tales From the Liziverse?

LordAardvark

It's in the credits.

Anonymous

November 1, 2020

Hi Aardvark, regarding that flex in the Corset costume that I asked you about some days algo, so that the corset could be used over the BAS and Student shirts, I was talking more about just a helper flex which scales up the corset, since rootTransform scaling, Spine scaling, etc, won't work when locking the model. So nothing like a specific custom flex that you had to retroactively maintain when adding or changing other models, just a basic scaling flex for the corset, more like a helper flex to being able to fliddle a bit with other flexes to make it possible. Combining that flex with other flexes in the corset, or in the model and the shirts, like corset_pinch and/or the breasts flexes, I'm sure it would be far easier to use the corset that way, even if it was not an "official" feature.

LordAardvark

Why would scaling it up not work?

If you're using the latest version of Outfit Loader (v3+), and check the "use locks" option, then you absolutely can scale the bones. The "use locks" option was built explicitly to allow scaling.

Anonymous

October 31, 2020

Have you considered replacing Samus with Miranda from Mass Effect? Both are from scifi franchises, have skin tight bodysuits and roughly the same sort of personality. Miranda could even work for the Phazon series which can be Cerberus experiments or something. Although, you already have a Mass Effect series going with Blue Star, I don't know if you would want a second one. Just some ideas.

LordAardvark

I appreciate the suggestion, but no. Namus Naran (Not-Samus Not-Aran) will be an original character (with an original name).

Anonymous

October 30, 2020

How much will you have to change to avoid Nintendo DMCA on Hiveship and Phazon? Can you get away with just not mentioning trademarked names or will you need an entirely new main character and model?

LordAardvark

Asset-wise, building an entirely new model. New face, new hair, new outfit. I will recycle the body built for DazV5 Samus, and the new outfit will still be a skintight suit, pulling inspiration from things like the Crysis Nanosuit and the Battlesuit from Resident Evil 5, while also pulling influence in from bondage outfits and shibari designs.

Story-wise, very little needs to change. The formerly-Phazon hexology will need a new name for the substance being experimented with, but that won't be difficult, because it being Phazon as described in the Metroid Prime lore was very tangential anyways. In fact, Metroid lore snobs probably rankled at the use of Phazon, since supposed it was all destroyed by the end of the Prime trilogy. This was going to be handwaved away in later episodes, but now I can engineer a substance where that isn't an issue at all.

Virtually nothing at all changes with Hiveship. Its ties to the Metroid IP literally went no further than the names of Samus Aran, The Galactic Federation, and Phazon. It was otherwise an entirely original IP anyways - and now, it is an entirely original IP.