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Ask me anything

Anonymous

October 22, 2020

Hey Aardvark, I love your work; you do great stuff. I just thought I'd let you know that your "Bounty Booty" 1080p link doesn't seem to be working, I just get the audio but no video.

LordAardvark

Huh, so it was!

That 1080p link has been available to Patrons for years, and I never got a single message about it. Makes one wonder if they're wasting time putting all of this stuff together...

At any rate, it's been fixed! Thank you for letting me know!

Anonymous

October 22, 2020

Oh Lordy, may I submit Nualia to the vote?

LordAardvark

I'd rather not. She is planned to be built, but she's on a separate and very dilated time-table.

Anonymous

October 15, 2020

Oh Lordy, when do you reckon the fancy new Pragma Filmmaker is ready for you to take it for a serious spin (and share the results with the rest of us)?

LordAardvark

Only the Winds of Fate can tell us that. While it's shaping up pretty good, last I heard, Silverlan was having issues getting SFM constraints to import. Which are kind of important, because IK rigs are built entirely of constraints. Meaning that basically anything hand-animated can't be imported into Pragma right now.

Once he gets that resolved though, theoretically it'd be ready to at least render with. Then he needs to get the animation tools worked out.

Anonymous

October 13, 2020

Hi LordAardvark! As a big fan of yours I was wondering how it is with Phazon Addendum B? I think you mentioned that it should come out in August, any updates? Thanks!

LordAardvark

My dear, lovely friend. You really should follow my Twitter or my Patreon.

It was canceled months ago. A convergence of convenient timing, in that I was deeply dissatisfied with the way it was written, and then my Patreon was hammered with 40+ DMCA takedown requests for everything and anything Samus. She has since been purged from my Patreon and my work roster (videos are now free on my website).

The Phazon hexology and the Hiveship film they were building up to are in the process of a complete rewrite to remove all references to the Metroid IP. This is going to take a long time and a lot of resources. Maybe later 2021 will see a return to them.

Anonymous

October 13, 2020

Hello ! I would like to know what about Harley Video, Holes in the Wall? Is he ready or am I missing something?

LordAardvark

It's on ice for an indeterminate amount of time. I frankly got tired of it, and I think the stream did, too. And I'm underwhelmed with how it was turning out.

Was a fun exercise, but not one I think that is worth pursuing to completion. Though the newly-found Gentle auto-lip-sync workflow might take some of the rub out of it, I've no intentions to return to it any time soon. Maybe after the Marie on-stream project, or a project after it. Who knows.

Anonymous

October 9, 2020

Will you ever make bikini costumes for the doafantasy girls? Like the ones you made for the curvy models?

LordAardvark

Assuredly!

Anonymous

October 7, 2020

Hi LordAardvark! First of all, you are perhaps the best SFM creator out there. Very professional and transparent, regular updates, and extremely high-quality work. I'm happy to be a patron. Really excited for Tales from the Lizverse as Elizabeth is by far my favorite. My question, although I realize that this is very far off, is whether there will be a “main” Elizabeth in the Tales from the Lizverse series or if we will see a number of different Elizabeths off on missions? Once again, thanks for everything and great work!

LordAardvark

Yes.

Also I apologize in advance for letting you down.

Anonymous

October 6, 2020

Do the DOAfantasy costumes work on the Honoka model you uploaded on sfmlab, or just the daz and curvy costumes.

LordAardvark

DOAFantasy costumes work on DOAFantasy models (the correct version, that is). There are 3 versions of DOAFantasy now, the SFMLab-released DazV4, the barely-started DazV5 Prototype 2, and the ongoing DazV5 Prototype 3.

Anonymous

October 4, 2020

I have a question about the samus model? Would there be any way to add helper bones in her legs or maybe a slider? I would like to make them thiccer.

LordAardvark

That's what Bodymorph is for. I don't think the Prototype ever received it, and seeing as I can't work with Samus (as Samus) anymore, it never will.

Anonymous

October 3, 2020

Hi Aardvark, I'm curious about why do you use two different main bodies, DAZv5, and DOA Fantasy. Wouldn't it be better to have just one body with two flexes, "DOAv5" and "DOAFantasy", to adapt it to the two different body shapes? Doing that, and adding these two flexes to the costumes, all costumes would be 100% compatible for all characters, and you would have to develop and maintain just one body and not two, right? Just thinking about that, even though I suppose that if you don't do that is for a reason.

LordAardvark

DazV5 is a technical standard. It refers to the technology behind the models - rigging, topology, materials, and baseline Bodymorph flexes that are standard among all my newest models.

DOAFantasy is a specific model type. It is simply one of two body-types, alongside the Curvy type, that is shared between multiple models.

DOAFantasy (DazV5 Prototype 3) is, as the full name suggests, built on the DazV5 standard. Same as the Curvy DazV5 body.

As to your point regarding morphs, it's a nice idea in theory, but in practice it isn't feasible for two main reasons:

Reason 1 is retroupgrading. Let's say I build a model for a very slim character, like Juliet Starling from Lollipop Chainsaw. She has morphs to take on the shape of all other DazV5 characters made to that point. Great. But now, a month later, I make a model for a bulky character, say Zarya from Overwatch. She has morphs to take on the shape of all other DazV5 characters made to that point, too, including Juliet. Great.

But what about Juliet? If she is going to have morphs for all DazV5 characters, then that means I have to go back and retroactively upgrading (EG "retroupgrade") Juliet to add the Zarya morph. Which then means I have to reupload the newest version, release it, and notify everyone that an update is available. And that's not to say that adding new morphs to models will break any project files they're currently being used in. And then how about all of the models made before Juliet? I have to update all of them too. And then I do this for every new model I release? I have over 11 pages worth of model releases on SFMLab, and that's with the last dozen or so models not even released onto SFMLab because I can't be bothered writing up proper release posts for them. I'd quickly reach a point where I spend longer upgrading all of the previous models every time a new model is released, than I spend actually making the new models.

Reason 2 is paltry in comparison, but that is the fact that Source only supports 128 total morphs. On the standard DazV5 set, I have only about 20 free morphs available. Considering that each character has 2 shapes - cleavage-breasts and bare-breasts - that means only 10 character shapes can be added retroactively. So even if I was willing to go through the hell I described above, it'd be for naught - only the first 10 models could be retroactively supported anyways.

It's a good idea in theory, and is actually one I am incorporating into DOAFantasy DazV5 Prototype 3, where all of the canon Dead or Alive body-types are built into the DOAFantasy models as shapes. But the reality is that it is a proper nightmare to maintain, and I am already running into severe problems with the outfit end of things for DOAFantasy, due to just how disparate the bodies are. Getting an outfit to maintain proper shape and rigging for both DOAFantasy's giant tits, and Marie's tiny tits, is not a trivial task.