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Anonymous

February 23, 2024

hey aardvark hope your well. was wondering for rabbit hole ep 4 will d.va maybe be taking dick more up her ass or takeing it raw maybe even risking getting knockup

LordAardvark

So way back when I first drafted out the series, I put together this fuck-ass huge image categorizing everything in the Fuckbuddy app, and checking off everything that DVa ends up doing (green boxes).

It's serving as a loose guideline for the individual episodes. Episode 1 just had the first element; Episode 2 had both blowjob & swallow; Episode 3 had facial, face-sitting, hotdog, flatiron, and body-cum.

General trajectory of the series is to knock down more of them per episode, spending less time on each individual sequence as a reflection of her accelerating toward becoming a cum dumpster.

The exact details of what an episode includes isn't predetermined. The whole series is being written very loosey-goosey, taking a very organic approach to it all. It's a dangerous way for me to write, but it has its advantages, too. As such, I can't promise what exactly Episode 4 would entail, other than her giving her Uber driver a thighjob (which I think I forgot to include on the board and should definitely add) and her fucking more guys in general.

Similarly, the only other thing I can really promise regarding Episode 4 is it won't have her getting knocked up, because that will be the final episode. With an epilogue of her doing a zero-pussy gangbang with a heavily-pregnant belly.

Anonymous

February 22, 2024

How much work has been done on Blue Star episode 4?

LordAardvark

Outside of the preproduction done years ago, none. And none will be done for a very long time yet. Please read the most recent blog post.

Anonymous

February 18, 2024

Hi there, I have a very random question about Plasmid's Tongue for SFM models/lordaardvark/sfm/tongue_plasmid.mdl I recently opened an old SFM project from 2014 that used this model, but now the tongue is all screwed up and seems to be missing bones. According to the Animation Set Editor, the tongue I used had 4 bones (not including rootTransform), and now the model only appears to have 3 if I reimport or inspect with HLMV. I know I have probably replaced my local copy of the tongue with one from SFMLab, either the from the standalone Tongue page or the Random Prop Dump page. It is likely that I was once using a different version of the tongue from pre-SFMLab days, from an old Adult SFM forum that I have forgotten the name of now. If so, would it be possible for me to obtain that version again?

LordAardvark

If you can find it. No way in Hell that I still have it.

Anonymous

February 18, 2024

I know that you aren't doing Samus stuff anymore thanks to some DMCA issues, but is there any chance that the Hellship rework will have even a simple model swap for Samus, even if the context doesn't make sense anymore? I love Samus and would hate to see her gone for good, but I don't know how feasible that would be. Also relating to Samus, do you know how I can make her suit model obey things like the throat/belly bulge or the breast/ass size sliders? As it stands, using those sliders without making her mostly nude just makes it clip really badly. Thanks!

LordAardvark

Both the Phazon hexology and Hiveship have been recycled into Corsair, which is the name of my original IP replacing Metroid, and the semi-original character Artemis as the spiritual successor to Samus.

It's going to take a little while before the hexology and Hiveship get revisited, and the hexology will end up taking a pretty different form (will likely not even be recognizable as the same idea, honestly), because I can't just rely on people having general knowledge of the IP and character anymore. I have to establish the universe and the characters therein, which is what next week's video is starting.

As to your second question, you'll need to find someone willing to apply bodymorph flexes to the outfit's bodygroups. I have no interest in doing so, for the reasons you already mentioned. If you can find someone willing to do it, or are willing to take a crack at it yourself, then please don't hesitate to reach out to me about it. I provide raw source files on request, so you don't have to deal with the messiness that is decompiling the model.

Anonymous

February 16, 2024

Will you do a head hacking tutorial?

LordAardvark

Do you mean a 3dsmax / Blender head-hacking tutorial, or a SFM head-hacking tutorial?

There are likely a good few SFM head-hacking tutorials floating around on YouTube. They're probably involving ponies or FNAF because for some reason all the tutorials seem to use those, but they're likely good tutorials besides.

But if people insist, I can make my own. It won't be anything novel.

Anonymous

February 13, 2024

When will the rest of the DOA ladies upgrade to the model in the Doafantasy Prototype 4 folder in the auto release page. So far it is just Mila. Will the other ladies be getting upgrades too?

LordAardvark

There's a few more scattered around. If nothing else they're in the 2023 Content Dump release.

No ETA on when. Mostly all depends on how my DOAFACU project moves.

Anonymous

February 12, 2024

Is it normal to have to reuse the Material Overrider every session load to return the material overrides on the DazV5 Futa Prop? This also seems to happen to the faces from using the Hitman Male Customizer.

LordAardvark

Unfortunately, it is a common issue.

For some reason, material overrides added through Python (or at least, added the way I add them) have a fair chance of just getting converted into "<null>" when saved and loaded.

It only seems to happen once per asset per session, though. Once you've reloaded a session and the material overrides reverted, I have never seen it revert again.

So if you're doing a project you expect to be bladed across multiple shots, it might be worth setting up all the material overrides, then save quit and reload the project file. If it breaks then, then it's only in the one shot, so you can fix it once and be on your way. As opposed to making multiple shots and then having to later fix each shot individually, which is a drag.

Anonymous

February 6, 2024

I've verified the files multiple times but for some reason, my canon Rachel and Helena mdl files have their face textures rotated 90 degrees (their face is on their left cheek). Is there a way to fix this?

LordAardvark

Different versions of the DOAFantasy characters clash.

Nuke your entire LordAardvark DOAFantasy installation from orbit and start from scratch. Only install one version.

It's one of my many, many regrets. And it is why I do not officially support any but the most recent unfinished version, the P4 prototype (the ones that explicitly have "doafantasy" and "doacanon" in their modelnames).

Anonymous

February 5, 2024

When is Blue Star episode 4 coming out?

LordAardvark

When it's done.

Anonymous

January 28, 2024

Ok, I decided to download the latest curvy Liz model instead of using the 2016 "canon" one and also downloaded some outfits for her (located in D:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\scripts\LordAardvarkScriptData\OL2), but when I load Outfit Loader V3.6 (located in D:\SteamLibrary\steamapps\common\SourceFilmmaker\game\usermod\scripts\sfm\animset\tools), nothing appears in the selection screen. Her base clothes do appear as mdl files, but they too are missing from Outfit Loader. My best guess is that I didn't put the OL2s or some other files in the right place. I'm sorry if I may be annoying with my questions, but I'm new to SFM.

LordAardvark

All my assets and tools come with their file structure in-tact. If you're moving things around, picking and choosing where they're going, then you are not installing them the way they are intended to be installed.

The general rule of thumb is you put them wherever they would prompt a Merge. So if the download comes with a usermod folder, as most of them do, then you put them wherever your usermod folder is. Just dump the whole folder, say yes to Merge, say yes to Overwrite.

It will sort everything out.