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Ask me anything

Anonymous

June 6, 2020

Are we just supposed to imagine what the "neck-to-neck vice grip" mentioned in your recent tweet is, or will you create an explanatory pose and a poster with existing models? Pretty please? (very serious question; do not laugh)

LordAardvark

It's pretty simple, and shown in the image.

They were both at 5 votes (neck-to-neck), and each had 5x as many votes as any other models (vice grip, EG "very unlikely something else will pull ahead").

Anonymous

June 3, 2020

When are we going to see those Raven and Starfire models used? 👀

LordAardvark

Sometime after I finish them. 👀

Anonymous

June 2, 2020

What happened to the Samus SWF?

LordAardvark

A combination of Tumblr dying (losing the link) and Flash dying (making it effectively impossible to play anyways).

Anonymous

June 2, 2020

When do you want to realese next movie? 😉

LordAardvark

Phazon Addendum B is slated to release August 1, 2020.

StrykerCa#0328

June 1, 2020

Im interested in using different applications of aim constraints and or OrientConstraints and the difference. You flirted about doing a tutorial last year on twitter. With your schedule being packed I understand. One application would be blowie. I know what I want to achieve but not knowing which bones to use. Also, how would you removed the constraint if I make a mistake. Cheers, Thanks again for your Hard work.

LordAardvark

So the nice thing about constraints (and this isn't at all intuitive or explained anywhere within SFM's official documentation) is that they're actually sliders. If you select the constraint in the Animation Set Editor, you can adjust its value between 0 and 1 like you would a flex slider. A value of 1 (default) means the constraint is fully in control and you can't pose the constrained bones (moving, rotating, or both; depending on the constraint in question). A value of 0 means the constraint is fully disabled, meaning you can pose it as if the constraint were never there. Values in-between are weird combinations of the two.

What I would personally do is apply aim-constraints on both the head and the neck bones of the giver, and actually have them target a dummy bone, rather than any actual bone on the receiver. I use the axis_helper.mdl model as my dummy. I would lock and zero the dummy to the base of the receiver's cock, aim-constrain the giver's neck and head bones to that dummy, and then set the values of the constraints to something like maybe 90% on the head (so you can tweak it if you have to), and 50% on the neck.

Then you let the aim constrain do the bulk of the work, while still being able to move the dummy around if it starts getting funky, and even manually tweaking the neck/head bones if you have to.

Constraints are very interesting and open the doors to very creative applications! I definitely recommend experimenting with them!

Anonymous

June 1, 2020

I would‘ve agreed with you about the guy cheating voting system with Jessica only that you did it similar as well with Diana. You never brought any attention with the other submissions up until she was added. Before you brought her up, Diana and Poison Ivy we’re equally matched. “Ivy is the top vote. Now Diana is. Ivy is 2 votes up now.” It was fair. Then you tweet about how Diana was currently winning, letting everyone know and hinting that the people should vote for her. That was such a bullshit move and so unfair to the people who voted for Ivy. If you would‘ve left it alone Diana could have won anyway. Or it could’ve been Ivy. It would’ve been a fair win, but you butted yourself in because you wanted her to win out of your own interest. You basically rigged that vote. You can’t deny either, because you did the same thing with Liara and it shows. Stop playing favorites and let the voting system play out as it should be.

LordAardvark

I don't give a shit who wins. I just want people to vote. My web developer put a lot of time and effort into that system, and it's a shame to let it go unused.

The Liara and Diana votes were genuine. We always check the votes for fraud before committing the models. The only reason why I checked the Jessica votes earlier is because a lot of people were bitching on Twitter about the fact she gained 26 votes in a few hours, when the site is lucky to get even 5 votes in a given day.

"Can't deny it" my ass, because it's patently false. Getting on the wheel doesn't even mean fuck all, because there's only a 1 in 16 chance of a model on the wheel getting made. Technically less, because there's the whole outfits branch now, but I ain't gonna compute those odds.

If I really wanted a model, I'd just make them outside the stream.

Anonymous

May 28, 2020

To bad I missed the stream last time. Miranda was the chosen one, right? Are you going to give her the same suit options like the last one? Cos that suit option for more decollete was just brilliant. I would love to see its return.

LordAardvark

Tis the plan.

Anonymous

May 28, 2020

Hey Lord Aardvark, I am trying to make some modifications to Daz v5 and was wondering if you have the un-triangulated and/or the un-subdivided mesh available? If so, would you be able to release it?

LordAardvark

I can look, but no guarantees. The DazV5 body is specifically in a triangulated state, because I have painstakingly rigged it so that the way its weights are applied is exactly identical to how the weights behave in SFM.

Anonymous

May 27, 2020

Hi. I really enjoy your latest FemShep Model. It´s the first Daz5 Model of yours I use in SFM. I really love it, thank you very much. :D The only thing I was wondering about is are Phonemes. She seems not to have any? Do you think there´s a chance for an update in future? I would be very grateful if you consider it. It would help me alot. Anyway again thank you very much for everything LA. Greetings.

LordAardvark

Never got around to building the phonemes. Hopefully I will release my Phoneme tool soon, so you can take the phonemes from an existing model (any of my 2019+ models with phonemes should work, sans the Generic Males because I didn't build their faceposing myself) and then edit them to fit a specific model.

Till then, best you can do is grab the phonemes from a model whose face is similar to Femshep and use them. Sorry!

Anonymous

May 25, 2020

Do you plan on continuing No Gods, No Kings?

LordAardvark

Maybe. Though it likely won't be till 2022.