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Ask me anything

Anonymous

June 7, 2022

Any update on when the next episode of Blue Star? Not asking when will it be done, just for any recent progress being done on it

LordAardvark

It's my next big project after Overbreed Episode 1. Which will in turn be after Overbreed Episode 0, which is a much smaller project and I am hoping to have done by the end of this month.

Anonymous

June 7, 2022

anyone lesbian stuff planned

LordAardvark

Find out this Wednesday stream. ;)

Anonymous

June 4, 2022

What video of yours do you consider to be your best work?

LordAardvark

Fraternization, definitely.

I've seen people call the animation janky, but honestly, I strongly disagree. I think the motion-capture itself did absolutely fantastic. It is, far and away, the most alive-looking animation I've done to date. The only sequence of it I don't care for is the first blowjob sequence, I should've scrapped it and used a different reference. Whenever I play back the video - which is often, it's easily my most-replayed video of mine - I just skip that whole sequence.

My only criticisms of the "animation" as a whole aren't the animations themselves, but my over-acting in a few places. The very beginning is especially bad in this department, with Miranda throwing hands around. That was my "raytracing means we can do reflections, so make everything reflective!" moment - "I can do motion capture, so make everything move a lot!" You'll notice I quickly hammered that down though, and the motions get more authentic as the video progresses.

Also I just can't get over the fact that the sequence of Femshep sitting down in her chair at the very end is completely unedited. I motion-captured my sitting down in my chair, and it mapped one-to-one to Femshep with the exact correct height. I was flabbergasted.

It's hard for me to watch my other videos after Fraternization. Everyone is so stiff and wooden while they're talking. Fraternization feels alive. It feels genuine. It feels real. The motion capture absolutely did fantastic, and I absolutely love it.

I just wish I had more room than what my glorified closet of an apartment room offers, so I could do more sophisticated motion capture. All I can afford right now is a single step in any given direction - my back is up against the wall, and I only have a small step behind me till I physically can't walk back any farther. And that, unfortunately, is not something I can easily solve.

I'd love to buy better motion-capture kit, but the space problem makes that a non-starter. I used a gen1 Kinect for Fraternization, which required a fair bit of corrective work due to occlusion. I'd love to have two gen2 Kinects in a front/back configuration to solve occlusion, but again, I just don't have the space for it. Non-camera setups like full-body setups are a bit too expensive for me though. Last I checked they clocked in at around $10k. That's a pretty hefty investment, considering I only make about $40k a year after taxes and before any bills or rent is paid.

Anonymous

May 29, 2022

saw your post on twitter. You are back on a pc? Does that mean next wednesday the stream is back?

LordAardvark

I am not. It does not.

My family vacations are complex. In a nutshell they involve spending a week or two at my folks' place, then we do vacation-y stuff for a few days, then I spend another week or two at my folks' place. I am currently in part 3 of that little song-and-dance.

Depending on how things shake out, I may be back by the 5th though. We'll see.

Anonymous

May 24, 2022

Hi there. You answered one of my questions months agos. I asked you if you will think about integrate outfit suggestion to the wheel-system. What do you think today? Any chance for that for the next months? You really would make alot of people happy with such a feature :)

LordAardvark

Still have to figure out the logistics of that.

Anonymous

May 21, 2022

Hello L.A. About those wrinkle map thing. Mass effect Legendary edition has got those wrinkle maps. If you theoretically interessted for those for your own works, why dont you use them? I hope that i havent missunderstood your previous post about it. Wouldnt they have normal maps aswell for it? Or what if someone trys to help you with it? Would you be interessted in it?

LordAardvark

I didn't find any wrinklemaps when I pored through the MELE files. Doesn't mean they're not there, just that if they are, then they don't follow the naming convention of the other textures.

Anonymous

May 20, 2022

Hi Lordaardvark, thank you for your works. I'm wondering if there's a way to import the animation of the dazv4 model to the dazv5 model of the same character? Cause directly exporting and importing animation doesn't seem to work. Thanks.

LordAardvark

You'll have to puppeteer it. A Valve-to-valve puppeteer script will work. I believe I have a bunch of them, and a video explaining how to use them, on SFMLab somewhere. If not, you can download it by clicking here.

The high-level you'll want to do is this, though:

1.) Spawn a new copy of the V4 model you wish to transfer animation from, and the V5 model you wish to transfer the animation to. Let the model with the animations be the ORIGIN, this new V4 model the SOURCE, and the V5 model be the DESTINATION.

2.) Put the SOURCE and DESTINATION models directly overtop each other. Pose them to have the same angles of feet and arms as you can get. They should already have the same base pose. So this should be very easy.

3.) Rename the SOURCE animset to have the same name as DESTINATION, with "Host" at the end. For example, if the DESTINATION is named "elizabeth_curvy_dazv51", then the SOURCE should be renamed to "elizabeth_curvy_dazv51Host".

4.) Run the Puppeteer script on the DESTINATION model. Test to make sure it worked, by grabbing the SOURCE model and moving it. The DESTINATION model should move with it.

5.) Select the ORIGIN. Go to the Motion Editor, select all of time, and right-click -> Copy Samples. Select the SOURCE, right-click the selected time, and right-click -> Paste Samples. This should copy the animation from the ORIGIN model onto the SOURCE model. And since the DESTINATION model is puppeted to SOURCE, the DESTINATION model should get the motion as well.

6.) Once you're happy with the transfer, select only the relevant time in the Motion Editor (where there's actual animation). Select the DESTINATION model. Right-click its name in the Animation Set Editor, Constraints -> Bake Constraints. Once that finishes, Right-click -> Constraints -> Remove Constraints. You should now be able to safely delete both ORIGIN and SOURCE, leaving only the V5 DESTINATION, with its transferred animations.

====

NOTE that if you have IK rigs on your SOURCE model, there is an additional step between 4 and 5: after applying the Puppeteer script, you need to apply an IK rig to the SOURCE model.

You can not have IK rigs on the DESTINATION model at any point during this process. You apply it AFTER this entire process is done. If you already have an IK rig attached to your V5 model, just delete and respawn it. Detaching the rig can have... unsavory results. Easier to delete and respawn.

Anonymous

May 18, 2022

Have you thought about adding another texture flex to your models L.A.? What do you think about adding a frown texture flex?

LordAardvark

Actual wrinklemaps are nontrivial to author and not have them come out looking hilariously bad. Proper ones require normal-maps as well, which are not only nontrivial to author but are also very technical, as they are not actually colors like diffuse maps, but instead use the colorspace to define angles to deflect light at.

That is something so far outside my wheelhouse it's not even worth entertaining the thought of.

Anonymous

May 11, 2022

this may have been answered but my models are having some issues with both texture overlapping and hair not showing up, do i need the models in their own folders or is it something else?

LordAardvark

Toss me a DM over Twitter or message me on Discord. We'll get it sorted out, and I'll amend this answer with the solution we came up with for posterity.

Anonymous

May 10, 2022

Its been already about 4 month since liara was released. Amazing how fast time has passed. How long you think the skin update still needs? Or perhaps a better queston: About what procendual number would you consider is already done with the skin? 10%? 50%? Are we still far away from it? Or is it coming pretty close? So excited! ^.^

LordAardvark

0%.

Three separate people were working on it. All three of them got stuck trying to figure out the best way to build the textures. There is no progress made.

I'm not terribly bothered because I have no immediate plans for Liara. All three artists were tackling it of their own volition on their own time. Should the time arise where I actually need it done, then I will batten down the hatches and get a properly compensated artist on the task.