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Ask me anything

Anonymous

May 25, 2020

Are you planning to release DazV5 for other Mass Effect characters, and if so, when?

LordAardvark

Yes. When they're done.

They'll most likely be done on Wednedsay streams, seeing as I have no Mass Effect projects in the pipe for 2020.

spamner1

May 23, 2020

Multipart question: 1 is there a way on the site to see who’s currently on the wheel of indecision? 2 I’m asking because I can’t tell if Liara daz5 is planned currently, or in progress, or even released and I somehow missed it 3 I’m guessing you’d do curvy Liara, but are there plans for a canon version? Or a flex that would swap curvy to canon? (Not sure it’s even possible, but at this point I’d believe you could work your wizardry to make it happen if you wanted) Ps awesome work on the newest Femshep, can’t wait to take her for a spin when I have time

LordAardvark

1.) If I wasn't a piece of shit, the plan was to update the image of the Wheel on the voting site every time it was updated. I'll try to get around to do that sometime in the next few days.

2.) Liara isn't formally on the Wheel, mostly because I don't know how to handle rebuilding her textures. I probably need to talk to Ordagon about it - he's much more proficient at using Substance Painter for the scale effects than I am.

3.) Would indeed be a Curvy Liara. A Canon Liara is in the realm of possibility, though it would be a separate model for the sake of continuity. Curvy models are 5'6", whereas Mass Effect characters are 6'0. Could have the Canon be a morph and then require people to scale her up to canon, but jigglebones don't play well with scaling. Easier to just make a separate model for it.

Anonymous

May 21, 2020

Just a quick note: There's no image for Brigitte Lindholm in her voting entry. Looks like the src property in the img tag is missing.

LordAardvark

Fixed. Meant to deny it and missed, hit the wrong button.

StrykerCa#0328

May 20, 2020

Greetings, Simple question for you. I’m trying to achieve a simple standing pelvic thrusts without having the chest and upper body moving forward. Especially when the standing person is leaning over slightly. Do I have to do separate adjustments for the spines to keep this from happening or is there an easier solution. I was going for a little hip rotation as well. Takes a lot of work but I was adjusting the upper body to prevent movement was very tedious

LordAardvark

The correct way is to rotate the pelvis and counter-rotate the spine.

Moving the hip leaves it open to incorrect spine deformation. You can do it, but then you'll be spending even more time and effort correcting the spine to avoid it.

Unless, of course, you just choose to leave the spine broken. You monster.

Anonymous

May 19, 2020

Since it will be a while till the next Blue Star episode, would you be willing to give an updated version of your series breakdown that you posted on patreon?

LordAardvark

Not sure what an updated version would consist of. I don't recall what was in it, but the plan hasn't changed.

Anonymous

May 18, 2020

How long have you been working on Hiveship? And how close to complete is it?

LordAardvark

That's a complicated question, with a complicated answer.

The short version is that preproduction is closing. The high-level story is slated to be finished this month, and the screenplay finished in August (June and July are focused on another video; I only work on Long projects like Hiveship for one out of every three months, with the other two months focused on Short videos). That will conclude the writing stage of preproduction, and I will be able to start animating the first act once that's done.

Second and third acts will require a lot of custom asset work, though. I don't know how long that will take, but it is something that will occur concurrently alongside the first-act animation.

Anonymous

May 18, 2020

Hei I was just wonder if you had a link to some of your early work. What I am really looking for is a animation of femshep with a bulletin update. Link here https://rule34.xxx/index.php?page=post&s=view&id=1816661. Just wondering if you have a high quality version, I have also seen that there are different angels, I have only found this so far https://rule34.xxx/index.php?page=post&s=view&id=1816663

LordAardvark

I do not. Sorry.

Anonymous

May 17, 2020

Hello LA. There´re Rumors about a MassEffect Remastered. If this is true and the models look different ... do you think you´d like to use the new CharakterModels for your work? Or would you prefer to stay with the orginial ones for keeping the looks of the released ME videos of yours (Bluestar)? I am curious :)

LordAardvark

We'll see what we see when we see it.

Anonymous

May 16, 2020

Are you still going to make Elizabeth stuff mr.Aardvark

LordAardvark

Of course! It'll just take a while before anything significant is made.

Time is a finite commodity, and my projects consume large quantities of it.

Anonymous

May 16, 2020

Hi, I'm hearing that S2FM was released today packaged with Half Life: Alyx. Any general thoughts about it? Do you think it'll replace SFM over time?

LordAardvark

Requires only Half-Life Alyx and has zero backwards compatibility with Source 1 assets.

I personally think Pragma is still a better alternative. Actively being developed with insight from the SFM community, with full compatibility with Source 1 and Source 2 assets, as well as a native pipeline with Blender.