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Ask me anything

Anonymous

August 30, 2019

How long have you been Making Models?

LordAardvark

10ish years?

Let's say 10ish years. I don't want to sit down and do the exact math. That makes me feel old.

Let's just say I started before Garry's Mod cost money, and leave it at that.

Anonymous

August 28, 2019

hello there i was wondering if you have any tutorials about porting Daz models into SFM!? I've recently made a character and i'm hoping to import her into SFM!

LordAardvark

FBX export out of Daz Studio is the crux of it. Beyond that, any tutorial from getting a model out of your modeling program of choice into SFM will suffice.

Anonymous

August 26, 2019

Is that DOAFantasy scientist outfit put on the backburner for the fishnet outfit? It's going to be released in the near future, rgiht?

LordAardvark

Anonymous

August 25, 2019

Hello, LordAardvark, big fan of your models here. I have a SFM technical question: Following your advice, I started to render SFM still images as one frame movies instead of posters, and of course it's way faster to render. However, I found a big problem, flex decay: in the very first frames of a shot, the character faces (mouth, etc), are not correctly posed, and it's really annoying. I can solve this by using Export Movie to render an image sequence of six or seven frames instead of just one, and using the last frame, which is already correctly posed, but then the point of Export Movie beign faster than Export Poster for still images is completely lost. I tried to render an intermediate frame of the shot, for example rendering and image sequence with a custom duration from frame 10 to 11, but for some reason this does not solve the flexes issues. Do you know of any way to render 1 frame movies without the flex decay issue?

LordAardvark

The correct solution: use better models. Flex decay is caused by a setting (or more accurately, the lack of a setting) on the models themselves. My older models were privvy to this, and a lot of others' models are too.

The workaround solution: Render out about 6 frames before the frame you wanted. This is about how long flex decay takes to settle, normally.

Anonymous

August 22, 2019

Do you have any good resources for learning how to make body morphs? From what I've learned it seems it's just mess around with proportional editing/soft selects but I'd like to see workflows for it. Thanks.

LordAardvark

I'll be starting up Wednesday modeling streams, where you'll get to see plenty of it! Check my pinned Tweet for the schedule!

Randomdude1994#7769

August 18, 2019

Hey love your work just wondering if you will be doing anything With Wraith from Apex Legends Or could i Commission a piece?

LordAardvark

Nope to both, sorry!

AliakbarFx5500

August 18, 2019

Peace be upon you, Master . I apologize for taking your precious time . When I export your models [DOA Fantasy] to the blender, the model gets shattered and cannot be modified. If you want, I can send you the picture if you give me an email. please guide me .

LordAardvark

Not much to be done unfortunately! You can find the base source on my Assets page, but that is mostly for outfitting or building your own DOAFantasy models. They're not really meant to be decompiled. Sorry! 

Anonymous

August 17, 2019

Do you have any plans on releasing the male model from Episode 2 of Rabbit Hole? The current BSAA models and skins are nice and diverse, but they all seem kind of "old" in the face.

LordAardvark

Yes! This was asked before the Rabbit.Hole Episode 2 content dump. He is in there!

Anonymous

August 15, 2019

Hey, Was just wondering if you still have a download/copy of the samus birthday game you made a while ago or if that's among the nuked stuff

LordAardvark

I do somewhere! If you can find (and get access to) the Patreon post, I believe it has a link for it! If not, just let me know, and I'll see what I can do about it. Now that I have a notifications system in place, your question won't go unanswered for however many fucking months it's been. Really sorry about that!

Anonymous

August 13, 2019

Question about the the new Samus model, well I guess the Daz v5 models. When ever I’d use Samus or any of the DOA models and I’d want to use the mouth corners sliders, the ones to move it down, in or out and these black spots would appear and not if you’d move it all the way, they would show when you moved it just a little bit. They were similar to when you messed w/ the vag flexes, I think that was back at Daz v3. Is that fixed w/ the new Daz v5? Or is that something you’d have to fix because the head is separate? Would you fix it?

LordAardvark

It is separate from DazV5, but I also recently (right at the very tail end of my model-creation freeze) discovered a simple solution for it.

Whether or not I remember to implement the solution when building new character flexes is a different story. But if I do remember, I will certainly implement it on new characters moving forward.

Trust me, the lip_corner_* black regions annoy the piss out of me, too.