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Ask me anything

Anonymous

December 30, 2020

Greetings Again, A problem just arose when using jill_rehd_dazv5. SFM crashes when adusting flexs. Breasts, butt, etc. As soon as I touch the slider it crashes to source filmaker launch screen. I verified integrity of game files and it did find errors and corrected it. Tried again with the slider and crashed. Checked files integrity and it found 35 failed files and it reaquired them. Goes in circles. I tried a different session with jill in it and it worked. Something to do with this current session I guess. Any advice?

LordAardvark

If it's working in other sessions, then my only guess is it is something wrong with that session.

Does the problem persist in fresh sessions made in fresh starts of SFM? If so, feel free to jump into my Discord and ask in #sfm-assist. You can find the link on my Patreon's about page, at the very top in big letters. Hard to miss.

Anonymous

December 28, 2020

Hello Lordaardvark. I am working for an animation Project with your Miranda model and I am wondering if theres a possibility for a little update for her suit model in the new year? While i was working with the latest suit model i realized that i really miss the cerberus_upper_cleavage option the old daz4 model has got. I would be very grateful if you think about adding it to the 2020 Miranda model. It would make that model perfect to me. Anyway thank you for listening.

LordAardvark

I've found myself missing it, too.

I suspect it'll end up getting added eventually. Can't say when, though.

Anonymous

December 28, 2020

Please can make more of samus aran i lofe yout content of her oh and please make more sound of the cum when its gushing around her insides.

LordAardvark

I recommend you read the previous blog post. Sorry to disappoint.

Anonymous

December 27, 2020

I know this would probably be a lot harder than just switching out models, but any chance you would redo Phazon Experiment A with your current Samus model? It's a great video, but Samus's hair was so floaty. Once you reworked it, it's so much better now, so it'd be nice to see that same video but with Samus's new hair. That's probably a lot of work though, and with everything going on, you might not do it. Just thought I would ask.

LordAardvark

I'd like to remake a lot of my older videos. However, I keep telling myself I should focus on finishing endeavors before remaking them.

I can't even count how many times I've had to stop myself from wanting to remake Blue Star Episode 1, that I need to finish the remaining 17 episodes (meep) first.

chiefbeardking

December 27, 2020

I would like to inform you that the DOAXVV devs have been busy and added yet another new character into the game. The prolific model porter folks at Deviantart already have an XPS version of her. She is called Lobelia. I guess she could go at the very end of your DOA model to-do list.

LordAardvark

The list grows larger. Thank you for informing me.

Anonymous

December 26, 2020

Ok...this may sound silly. Just wanted to ask why do give out your videos for free...when your making such good content! What I mean....what's the profit?...Just wanted to know! (NOT SPAM). Now..now.. dont charge on the videos....love them! Looking forward for updates and new content! Regards.

LordAardvark

Lots of reasons, both legal and personal. And thank you. :)

StrykerCa#0328

December 24, 2020

Have you dabbled in S2 FM? It looks like you have to re-do the format and materials for models from SFM to S2FM.

LordAardvark

By all accounts I've heard, S2FM is both significantly neutered and significantly more broken than SFM. Which is, frankly, impressive.

I've banged this drum plenty times before, and I'll keep on banging on, but Pragma is the future for me. I am hoping that it will be in a place where I can actively animate in it soon.

Anonymous

December 21, 2020

Hello. I just wanted to ask why on SFMLab your recent releases are under a "No Derivatives" license but in the description you provide links to help users to build upon and modify the models. I'll admit I'm not really familiar with CC Licenses so I likely I'm just misunderstanding something.

LordAardvark

Default values are a bitch.

Anonymous

December 17, 2020

Hello LA. Since 2020 is (finally) almost over Id like to ask you 2 Questions please. The first question is about your Twitter Post. You said BlueStar4 is going to start and you also showed a picture of Jacks Face Textures, which makes me very excited! My question is: Your Daz5 models all have their hair models seperate. Is there a chance for a bald Jack option now on the next daz version of her? I have to admit I really would enjoy her ME2 style very much. :D The second question is about a question I asked you a few months ago. It was about your new schedule for 2021. You said you would think about having more modelling streams in 2021. Would be honestly pretty cool. Hows your feeling about it these days? Any hope for more education and models in the new year? :) Anyway I wish you wonderful vacation and a good start into the new year! Get some healthy rest pal! Dear Greetings.

LordAardvark

Unfortunately, Jack's hair is modeled directly onto her head. I'd have to use Jack's ME2 head as a base, which I don't currently have a copy of (and I couldn't find on xnalara-customized's Mass Effect section, though it is perfectly possible I just overlooked it), and then I'd need to unwrap it like I did her ME3 head. I can do it, but I really don't know if it's worth the effort.

As to more modeling streams, maybe. If it were to happen, it'd be while I am exploring game development. And I won't lie when I say I've been considering replacing the animation streams with gamedev streams instead. I still need to put thought into it.

Anonymous

December 14, 2020

Hello, I have a weird issue with the Daz 5 Elizabeth model and the outfit loader. It behaves just fine but the tits don't fully fit in the outfit. What could be the issue?

LordAardvark

Right-click Elizabeth (not the outfit), Utilities -> Bake Procedural Bones.

You won't get any new jigglebone animation, but the outfit will now fit correctly.

If you need jigglebone animation, either deal with the outfit clipping while you animate, or else Bake Procedural Bones before you start animating, and then when you're done, Enable Procedural Bones and then immediately Bake Procedural Bones again.

Note that in either case, if you have an IK rig loaded, all of the custom sorting it provides will be destroyed on Bake, and all of your keyframes will be removed, baking the animation and making it virtually impossible to change.

So either before you animate, or after you're done animating. You want to avoid baking in the middle of animating.