Thanks for answer about JascAnimationShop, t'was very helpfull. I have another question, if you don't mind. 1. I create animset for new model (elizabeth curvy daz v4, or BAS version) 1.2 load rig or not it doesn't matter 2. lets say i need make key frame for the whole character, i select model, go into graph editor, set at zero and press "M" and what i see - almost all face strangely move a little bit aside, it looks like idk, some desease or something alike xD 3. If i just delete that keyframe (select it and press "delete") face will still be bugged, but if i Undo key frame creation, face will be normal until i create another key frame. After some search and experiments i find that this bug happens if i create key frame for "GenericHumanDummyHead" or for "GenericHuman_C_jawJnt", another "bones" didn't broke like this two. I checked it with Quiet model, she's ok, but there is no that 2 bones, i guess that make it works ok. i guess i can just avoid that 2 bones and create key frames for all excluding these 2, and it'l be ok, but i have already half of work done with one animation and then i saw that jaws and faces freaking out Maybe you have some thoughts about how i can fix that if i don't want to do all work from the start? or some "patch" for model that fix that thing, for, you know, convenience. again, sorry if there is some kind of mistakes in text, english isn't my native language, but i trying doublecheck for it. Thanks in advance. And i wish you very best of health.