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Ask me anything

Anonymous

May 16, 2025

I sincerely apologise for asking about this after you answered so many related questions, but is there a reason why you completely changed Samus’s appearance instead of making use of Sarah Bryant’s similarity to her (something like changing her name to Sarah and giving her Artemis’s current outfit to create a legally distinct but similar looking character) to get around Nintendo’s DMCAs? I am not saying this to suggest that you were not aware of this similarity since I believe your Samus model already uses Sarah’s face, but I was just curious about your reasoning.

LordAardvark

Because if you're going to do something, you might as well go all-in. No point half-assing it.

Anonymous

May 16, 2025

Hi ! Is there a way to remove the hand to make them fit well in outfits? For example Selina's hands don;'t fill well with her gloves with the catsuit extremities

LordAardvark

This is what the DazV5 Bodygroups script, accessible in the main Scripts menu across the top, is explicitly built for. Select the character you wish to adjust, and then uncheck both the hand and fingernail materials.

Anonymous

May 10, 2025

Whenever I use the $detail attribute in the element viewer, a missing texture appears over the model. How can I fix this?

LordAardvark

By providing a texture.

$detail requires a string texture path. You can read about it and its correlated parameters on the Valve Dev Wiki.

Be aware that SFM Material Overrides behave oddly when adding parameters that weren't already in a VMT. If you're changing an existing detail texture you should be fine, but if you're adding a detail texture to a material that didn't already have one, it may not work as you expected. You may need to modify the existing VMT to add the parameters you're trying to override, and then use mat_reloadallmaterials in console to hot-reload the VMT in SFM (or just restart SFM).

Anonymous

May 7, 2025

What's the status of life is strange projects

LordAardvark

You can follow my Bluesky for daily updates on my happenings. I think you'll find the answer to your question rather quickly.

Anonymous

May 6, 2025

Ever thought bout Femshep - Liara - Samara Project ? Why have 1 Asari if you can have both ? o.O

LordAardvark

*cries in not having a good Asari skin texture*

Anonymous

May 5, 2025

I was wondering if there are any current plans to begin work on or eventually release the Frozen Peasantsday project. Is this something that’s on the roadmap, or has it been put on hold for now?

LordAardvark

I've mentioned it elsewhere, don't remember if it was a previous blog post or if it was a Patreon post, but the immediate plan right now is below. Your question is specifically addressed in element 3 of this list:

1.) Get Batcat out the door. It's taking longer than I'd like, it always does, but it's getting close to done now. The last of the audio finally came in, and I literally only have 2 more audio files to install in place at the time of writing. About two-thirds of the lip-sync is already done, and then it's just detail work, rendering, and sound design that's left.

2.) Spend another month working on the Blender pipeline. There are 4 major things I want to figure out, to get myself to the point I can start making Blender projects, even if they wouldn't be up to the same quality standard as my SFM productions: Figure out a systemic way to assign IKs, then write a Blender Python script to automate it in the same way that SFM Python scripts automate IK; Figure out how to do different shots and audio/video synchronizing in Blender; Figure out a pipeline for importing scenes from SFM into Blender (in my opinion, SFM's asset library is infinitely better than Blender's, and SFM's interface for building scenes has much less friction that Blender's); and figure out a system for recreation SFM's presets system in Blender, primarily for recreating the phoneme/morpheme system (my lip-sync morphemes are built from a combination of generic morphs, rather than having unique singular morphs for each morpheme).

3.) Get all of the Frozen Gangbang audio installed and lip-sync what all there is that needs it (which isn't much), get the peasant outfits attached (I've had the tool written to automate that for months, but it's slow to operate and there are hundreds of shots to run it on so that'll be a grind in its own right), and get the low-quality 720p renders started.

4.) Spend another month or so on Overbreed Episode 1, with a focus on getting all of the non-sex interstitial scenes blocked out. If that goes quickly, then I also want to spend this time to quickly bang together the first sex sequence and rewrite the second sex sequence. I doubt I'll start animating the second sex sequence in this block of time.

Anonymous

May 4, 2025

What else do I need to download for the Elizabeth succubus outfit? Tried loading it and got the red error signs

LordAardvark

It was never formally released, so your best bet would be grabbing the most recent Content Dump and seeing if it's in there.

Honestly I'm not sure how you managed to get the Outfit Loader file for it (I assume that's what you mean by trying to load it). It must have gotten automatically scooped up in one of my outfit releases.

Anonymous

May 1, 2025

Have ever thought using Hinata Hyuga or Princess Zelda (Twilight Princess) into your next project. But changed your mind at last minute.

LordAardvark

See my years-earlier post about why I don't use Samus anymore. The rationale there applies to all Nintendo characters.

I've already been DMCA'd twice for using Nintendo characters. I have no interest in poking that particular bear a third time.

That is why I've made my original legally-distinct counterparts to Samus Aran and Princess Zelda, with my own unique twists to them, in Artemis and Kaeleen.

 

Anonymous

April 27, 2025

Are you ever gonna release any new Samus content?

LordAardvark

No. I have explained why many, many, many times.

Anonymous

April 25, 2025

everything on the futaprop has missing textures besides maya and sombra, is there a fix for that?

LordAardvark

Assuming you're talking about the Material Overrider presets, you need to make sure you have the assets installed. The Material Overrider lists the material paths its looking for when you select an override. You should make sure you have those materials.

It is also worth noting that the Futaprop is only designed to work with later DazV5-5 models. DazV5-5 introduced the futanari textures directly onto the character's body texture, allowing the futanari prop to not take up any additional memory. Trying to apply it to older models that don't have those modified body textures will cause problems.