Just curious, I noticed in your Corsair vid that Artemis' outfit has jiggle physics without clipping, I was wondering how do you do that in SFM?
It's a jank three-step process:
1.) When you begin your project, Bake Procedurals on your character model. This will disable the jigglebones, so the outfit doesn't clip through it.
2.) Pose and animate your project with the procedurals baked / jigglebones disabled.
3.) When you finish your project completely, with no other changes to be made, then Enable Procedurals on your character model. This turns jigglebones back on. Then immediately Bake Procedurals again. This will bake the jigglebone animation, having the model jiggle as appropriate - but with the outfit no clipping.