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Ask me anything > question#1578

Anonymous

May 5, 2025

I was wondering if there are any current plans to begin work on or eventually release the Frozen Peasantsday project. Is this something that’s on the roadmap, or has it been put on hold for now?

LordAardvark

I've mentioned it elsewhere, don't remember if it was a previous blog post or if it was a Patreon post, but the immediate plan right now is below. Your question is specifically addressed in element 3 of this list:

1.) Get Batcat out the door. It's taking longer than I'd like, it always does, but it's getting close to done now. The last of the audio finally came in, and I literally only have 2 more audio files to install in place at the time of writing. About two-thirds of the lip-sync is already done, and then it's just detail work, rendering, and sound design that's left.

2.) Spend another month working on the Blender pipeline. There are 4 major things I want to figure out, to get myself to the point I can start making Blender projects, even if they wouldn't be up to the same quality standard as my SFM productions: Figure out a systemic way to assign IKs, then write a Blender Python script to automate it in the same way that SFM Python scripts automate IK; Figure out how to do different shots and audio/video synchronizing in Blender; Figure out a pipeline for importing scenes from SFM into Blender (in my opinion, SFM's asset library is infinitely better than Blender's, and SFM's interface for building scenes has much less friction that Blender's); and figure out a system for recreation SFM's presets system in Blender, primarily for recreating the phoneme/morpheme system (my lip-sync morphemes are built from a combination of generic morphs, rather than having unique singular morphs for each morpheme).

3.) Get all of the Frozen Gangbang audio installed and lip-sync what all there is that needs it (which isn't much), get the peasant outfits attached (I've had the tool written to automate that for months, but it's slow to operate and there are hundreds of shots to run it on so that'll be a grind in its own right), and get the low-quality 720p renders started.

4.) Spend another month or so on Overbreed Episode 1, with a focus on getting all of the non-sex interstitial scenes blocked out. If that goes quickly, then I also want to spend this time to quickly bang together the first sex sequence and rewrite the second sex sequence. I doubt I'll start animating the second sex sequence in this block of time.