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Ask me anything > question#1811

Anonymous

June 26, 2026

I ve been away for SFM Stuff for at least a year me lord. Then I saw your blog and that video you posted into it. Are Sweat textures already the new standard ??! O.O Because i kinda think this is pretty fun. Will you update older Models with it too ??

LordAardvark

I wouldn't necessarily call them a new standard, but I did put together a strong base texture for both the Toon (think Overwatch and Life is Strange) and Standard bodies, which can be used by any of my DazV5-5 models due to their shared-texture system. And then I put together a process for relatively quickly building matching sweat textures for the individual character face maps.

They're not implemented natively for the models, but rather are added on a per-project basis using TexSwap, and then have their phong parameters tuned with the Material Slider tool. Both of those can be found in the 2026 Ecosystem Tools. I released both the SFM-ready body textures, and the resources to make your own sweaty head textures, in the Sweat Tool Set over on the main Assets page.