×
Hit Enter to search or Escape to close

Ask me anything > question#321

Anonymous

April 9, 2020

I was messing around with moxxi the other day and remembered some drawing tutorial about how to draw breasts better. Basically, when clothed they can be in any position what ever, but when not clothed they should generally be pointing outward, approximately 45 degrees give or take. My question is how hard would it be to add a slider or body morph to an existing model? I'm slowly trying to learn blender, with what little spare time I have, so I like to be able to figure out body morphs for any model I may create.

LordAardvark

Fundamentally, not hard. It's just an intersection of decompiling and importing models into Blender, creating Shapekeys in Blender, and then exporting and compiling models from Blender. There's plenty of information on all three steps. Just need to combine them.

Practically... Well, there's a long road between theory and practice. ;)