Your DazV5 Scarlet appears to have a few stray vertices that are weighted to her left butt bone instead of her right, causing them to stretch oddly in certain positions. Just thought you should know, since it is the only glaring issue from the current release.
Yeah I had someone bring it up already. I'm honestly surprised it happened. Only thing I can think of is that the skinwraps used weren't 100% accurate, and so it ended up skewing the weights around. The ass is meticulously rigged to get around Source's 3-vertex limit. So something even being slightly off is enough to cause that.
DazV5 as a whole is literally straddling the limit of what is possible in Source. It's honestly like walking on eggshells.
Hopefully Pragma's filmmaker aspects will come to fruition in the coming months, so I can finally build DazV6, which will restore all of the original weights I had to compromise for DazV5. Naturally, DazV6 would be Pragma-only - SFM is getting left by the wayside once DazV6 and Pragma come around.