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Ask me anything > question#481

Anonymous

September 29, 2020

This may be an odd question, but is there a reason why you still use Source Filmmaker? I don't mean to imply that SFM is bad or inferior; I like it, and it's easy to use for someone like me who just messes around with 3D posing and animation. However, it seems like a lot of creators who do work similar to yours have switched over to Blender (or some other 3D animation program). The impression I got was that with something like Blender, while being harder to learn and use than SFM, allows you to do a lot more than you can do in SFM and is a lot more stable. Do you stick with SFM because you're used to it, or is there another reason?

LordAardvark

I've yet to find a convincing argument for throwing away over half a decade's worth of work in the form of asset and tool creation.

Once Pragma is ready, I am jumping ship over to it as soon as I can. It is being explicitly designed with native compatibility with SFM assets. Virtually nil cost in switching over to it.