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The Death of the Short Video

As I write this post, the latest Short, C U Next Tuesday [Part 1] is being released.

 

It will be the last Short video made in the Long / Short cycle that I had started back in 2016. The video is being released at a simultaneous discount, because it is unfinished and I have abandoned working on it. The video is unpolished, and so it gets unpolished access rates.

 

And with C U N T’s release, I am formally shuttering the Long / Short cycle. The reason for this is simple: Shorts are taking too long to produce.

 

When I had started the Long / Short cycle back in 2016, the idea was simple: spend 30 days working on the current Long project, spend 30 days making and completing a Short video, spend 30 days working on the current Long project, spend 30 days making and completing a Short video, etc, etc.

 

In this way, the idea was to release 6 videos a year, while making 6 months work of progress on the current Long project, whatever that may be—Blue Star, Rabbit.Hole, Hiveship before Samus became toxic to work with, etc, etc. Videos that, by their nature of being complex, long videos (hence being Long projects), would take a long time to produce.

 

With the Long / Short cycle, the idea was to have a relatively consistent outflow of videos, to keep people entertained as I toil away at long projects.

 

This worked fine at first. But as the years progressed, the Shorts have gotten longer. Consider 2024’s To Breed And Bond—a Short that is 15 minutes—to 2020’s Rabbit.Hole Episode 3—A Long that is 12 minutes. This simply doesn’t make sense.

 

 

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